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soundSound·13/14

Sound spec

The numbers for a shipped UI sound — duration by category, loudness in LUFS, peak headroom, mono, 44.1 kHz, zero leading silence, file format per target.

Raw markdown On GitHub

A UI sound is a tiny file with strict numbers. Most "this sound feels wrong" complaints are a spec miss — too long for its animation, too loud next to speech, or ten milliseconds of silence before the hit — not a taste miss. Fix the spec first.

Duration

CategoryDurationRule
Tick / toggle / snap40–80 msFinishes before the eye has registered the state change
Tap / press80–150 msOnly in tactile products — see sound-decision-framework
Hover0 msHover is silent. If a design insists, 120–200 ms and off by default
Send / save / confirm150–250 msOne or two notes
Notification / receive200–600 msLonger because attention is being requested
Error100–200 msShort and low; the shake carries the rest
Transition (video / marketing)300–1000 msProduct UI never gets these
Brand stinger1–3 sLaunch video, onboarding hero, once

The Toptal rule ties duration to motion: a sound should not last more than ~300 ms longer than the animation it accompanies. A 120 ms press with an 800 ms tail is a bell, not feedback. Match the duration-table.

Loudness

SoundIntegrated loudnessNotes
Taps, ticks, toggles−18 to −14 LUFSBelow speech, above silence
Notifications≈ −12 LUFSThe one class allowed to be louder
Launch-video master−1 dBTP true peak; integrated loudness stated for the register (medians ≈ −18 LUFS; beat-cut sizzles median ≈ −13, 3 of 4 at −12 to −13; the three quietest films, Linear Agent, Cursor 2.0 and Claude Cowork, sit at −33 to −36)Loudness-normalizing players (YouTube-style) turn loud masters down and do not raise quiet ones — launch-video-sound

Peak every file at −3 dBFS (−1 dBTP for delivered video). Set the design level in the file and the user level in the mixer — never bake "a bit quieter" into the asset. Interface sounds stay subordinate to speech and media; convey urgency with timbre and rhythm, not volume.

Integrated LUFS is unstable on files under ~400 ms — for ticks and taps, match by ear against a reference tick at −16 LUFS and check the peak, rather than trusting the meter.

Format

  • Mono. Phones, laptops, and Bluetooth speakers sum to mono anyway; stereo UI sounds phase-smear and double the bytes.
  • 44.1 kHz, 16-bit WAV as the source of truth. Ship MP3 (128 kbps) for universal playback or Opus/OGG for smaller web bundles; keep WAV for native and for video timelines.
  • Zero leading silence. Trim to the first sample above −60 dBFS. Five milliseconds of pre-roll is a visible sync error — see sound-motion-sync.
  • Short tail, then cut. Fade the last 10 ms to avoid a click; do not let reverb ride 500 ms past the event.
  • Sprite when there are many. One decoded buffer, offsets per sound; use-sound and Howler support sprite maps.

Frequency shaping

  • High-pass at 150–200 Hz. Nothing in that band survives a laptop speaker; it only eats headroom.
  • Tame 3–6 kHz by a few dB if the sound is "needly" — that is where small speakers resonate.
  • Keep the body in the mid-range (500 Hz–4 kHz), where every device is honest and where the voice lives.

When to apply

Post-processing every generated or downloaded file, and reviewing any PR that adds an audio asset. scripts/sound-family.mjs applies the trim and peak steps automatically; the LUFS check is yours.

Gotcha

Loudness normalization tools (loudnorm, streaming platforms) measure integrated loudness across the whole file. A sound that is 60 ms of hit and 600 ms of quiet tail will be normalized up until the hit clips. Trim the tail first, normalize second.

Sources

  • Envato, UI sound design with AI — LUFS targets by class, duration bands, mono, the 0–5 ms trim.
  • Toptal, A Quick Guide to Designing UX Sounds — the 300 ms-over-animation rule; mid-range guidance.
  • uisfx.com, UI Sound Design — subordinate to speech, urgency by timbre not volume, one-shots vs loops.
  • EBU R 128 (−23 LUFS, −1 dBTP max) and streaming practice (≈ −14 LUFS): platform reference levels, not what launch films ship at (medians −18.1 LUFS for 28 Skale client films and −18.4 for 18 acclaimed films, measured by HKTITAN 2026-09-28, docs/research/launch-films/).
  • Related: duration-table, sound-palette.

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